Draconic v1.5.0 #
Dragon Magic (1) #
- You learn additional Spells when you reach certain Levels in this Class, as shown on the Draconic Spells table. Each of these Spells counts as a Sorcerer Spell for you, but it doesn’t count against the number of Sorcerer Spells you know.
- Whenever you gain a Sorcerer Level, you can replace one Spell you gained from this feature with another Spell of the same Level. The new Spell must be a Evocation or an Enchantment Spell from the Sorcerer, Warlock, or Druid spell list.
- Note: Spells marked with a * are renamed spells whose old names can be found via: Spell Revamp.
Draconic Spells #
Sorcerer Level | Spells |
---|---|
1st | Bane, Cause Fear, Firebolt |
3rd | *Binding Ice, Dragon’s Breath |
5th | *Dragon’s Stride, Fireball |
7th | Fire Shield, *Psychic Lance |
9th | Conjure Elemental, Summon Draconic Spirit |
Dragon Ancestry (1) #
- Combines the “Dragon Ancestor” and “Draconic Resilience” features to allow space for the new “Dragon Magic” feature.
Elemental Affinity (6) #
- If you use the Transmuted Spell Metamagic it does not cost Sorcery Points to convert the Damage Type of a Spell to your the type associated with your Draconic Ancestry.
- Additionally, you gain Resistance to the Damage Type chosen as your Dragon Ancestry, this has no duration and does not cost a Sorcery Point.
Dragon Wings (14) #
- Removed the line about not being able to manifest the wings, you can choose whether the wings sprout through your apparel, or whether they appear as spectral wings formed of energy associated with the Damage Type of your Dragon Ancestry.
- Additionally, while the wings are present whenever you cast a Spell of 1st Level or higher that deals Damage of the same Damage Type of your Dragon Ancestry, you gain 1 Sorcery Point.
Draconic Presence (18) #
- Removed the line about Creatures becoming immune to the aura for 24 hours on a Successful Save, instead Creatures that succeed on their save gain advantage on their next save.
- Does not cost Concentration, this effect ends early if you become Incapacitated.
- The range of this aura is increased from 60 feet to 120 feet.
- You can use this feature once per Short or Long Rest, and you can regain the usage of it by spending 5 Sorcery Points.